2024 / CONCEPT EXPERIMENT

Blind Dating Market Festival

Social Issue Research & Narrative Spatial Translation

Blind Dating Market Festival examines how information is presented, filtered and judged during matchmaking. Observations of real-world introductions and conversations are translated into game mechanisms for persona packaging, matching, trust and outside evaluation. Six connected spaces trace a participant’s journey, making the hidden processes of self-promotion and relationship judgement tangible through choices, feedback and multiple possible outcomes.

TYPE
Interactive narrative · 3D spaces · Concept film
STAGE
Concept design and visualisation
01 / BACKGROUND

Matchmaking, information and judgement

Can limited information and quick judgements reveal who someone really is?
Research diagram: the marriage context, partner criteria and matchmaking channels.
01

Multiple entry points

Matchmaking markets, introductions, dating apps, social platforms and television shows form online and offline entry points. Across these settings, participants face the same task: present themselves and assess someone else within a limited time.

02

People become comparable profiles

To make screening more efficient, complex personal characteristics become comparable criteria: appearance, finances, career potential, family background, relationship history and personality. Display, comparison, filtering and matching shape the way people evaluate a relationship.

03

From introduction to packaging

The project examines introductions and conversational language in matchmaking markets, dating apps and introductions through intermediaries. Highlighting strengths, downplaying risk and polishing language create a persona that meets expectations, raising questions about the distance between a presentation and a person.

The language of persona packaging

Research diagram: self-presentation, matchmaking language and persona packaging.
Financial packaging

“A home and a car; no worries after marriage”

Family endorsement

“A comfortable family background; no pressure”

Downplaying risk

“Open-minded parents who never interfere”

Personality packaging

“Easy-going and pleasant to be around”

Status reinforcement

“Well-educated and highly capable”

Future promises

“I will always support you”

02 / DEVELOPMENT

Translate matchmaking into game mechanisms

Real-world presentation, packaging and judgement become a continuous experience. Participants introduce themselves, build profiles, undergo matching, verify information and encounter outside evaluation before reaching a relationship outcome. Choices can feed back into the next matching cycle.

  1. 01Invitation HallEnter the matchmaking market
  2. 02Love FactoryTurn information into a profile
  3. 03Lucky CarnivalSelect and match a partner
  4. 04Additive RoulettePackage, promote and test
  5. 05Theater of GazeEncounter outside judgement
  6. 06Dating ParadiseReach a relationship outcome
01

Attribute system

Translate matchmaking criteria into attributes and tags.

02

Persona packaging

Make self-presentation a strategic choice.

03

Matching mechanism

Filter across multiple dimensions and pair profiles.

04

Trust verification

Verify the credibility of information through interaction.

05

Outside pressure

Allow family and social judgement to intervene.

06

Multiple outcomes

Let different choices lead to different relationship outcomes.

Candidate information becomes attributes; profiles are matched; interactions verify trust; outside evaluation informs the final choice; relationship outcomes feed the next cycle.
MATCHMAKING
FESTIVAL
PERSONA PACKAGING

Attribute system

Translate matchmaking criteria into attributes and tags.

Persona packaging

Make self-presentation a strategic choice.

Matching mechanism

Filter across multiple dimensions and pair profiles.

Trust verification

Verify the credibility of information through interaction.

Outside pressure

Allow family and social judgement to intervene.

Multiple outcomes

Let different choices lead to different relationship outcomes.

Invitation Hall1Love Factory2Matching Centre / Lucky Carnival3Additive Roulette4Theater of Gaze5Dating Paradise6

Touchpoints

Multiple channels form the entry chain. Online and offline touchpoints.

Motivation

Relationship needs drive participation. Motivation shapes judgement.

Data model

Personal information becomes tags. Combined tags form a profile.

Strategy

Presentation influences matching. Strategy shapes relationship outcomes.

Matchmaking translated into gameplay: six spaces, six mechanisms and four research lenses. Select a scene to read its chapter.

Rules of Love

  1. Package yourself in moderation. Exaggeration may affect later matches.
  2. Expect to be observed. Family and friends can affect your dating journey.
  3. Treat compliments carefully. Some language may be deliberately designed and packaged.
  4. Value the current opportunity. Your date may be considering other options.
03 / THE FESTIVAL

Six spaces. One matchmaking festival.

Invitation Hall
Love Factory
Theater of Gaze
Dating Paradise
Lucky Carnival
Additive Roulette

相亲营销嘉年华

Select a scene name to read its chapter.

SPACE / 01

Invitation Hall

The marketing game begins as candidates step onto their presentation stages. Identity, conditions and matching status become public exhibits, while participants begin assessing others through what is shown.

Invitation Hall / SCENE FILM

Presentation stage

Publicly displays candidates’ identities and matching status.

Monitoring eye

An eye-shaped surveillance device searches for potential dates.

Love cards

A potential candidate lies behind every card.

Love television

Loops popular matching cases and successful pairings.

SPACE / 02

Love Factory

The Love Factory produces the “ideal partner”. After the initial presentation, participants enter an assembly line that turns appearance, occupation, income, family background and emotional needs into standardised tags. These become a dating profile recorded in a central database for screening and matching.

Love Factory / SCENE FILM

Furnace of love

Participants enter the furnace for value reshaping and identity processing.

Mechanical gears

The system disassembles and reassembles information into standardised profiles.

Dating résumé

The processed self-description is stored for matching. A complete presentation does not guarantee authenticity.

SPACE / 03

Lucky Carnival

A giant machine continuously feeds participants’ information into the central system. Its rotation generates new pairings. When a match succeeds, the central heart lights up and profiles appear on either side. Music announces the encounter, turning matching into a public ceremony shaped by both information and chance.

Lucky Carnival / SCENE FILM

Celebration horn

Celebratory music announces a successful pairing and the start of the date.

Matching machine

The moving machine and profile displays form the matching ceremony.

SPACE / 04

Additive Roulette

In conversation, participants use self-promotion and exaggeration to amplify their strengths and attract the other person. The roulette makes these invisible strategies tangible through reagents, time and feedback: a gain in appeal can come with a change in credibility.

Additive Roulette / SCENE FILM

Time roulette

Represents passing time and relationship opportunities.

Lie reagents

Amplifies strengths while reducing credibility, making the degree of self-promotion visible.

SPACE / 05

Theater of Gaze

Relationship judgement extends beyond the two participants. Parents, friends and onlookers enter the dating process with their own standards, advice and interventions. These voices form a pressure mechanism that repeatedly prompts participants to reconsider their choices.

Theater of Gaze / SCENE FILM

The gaze of others

Outside eyes continually watch participants and influence their judgement.

Parental scrutiny

Parents assess the potential partner against their own standards and intervene in the relationship.

Voices of others

Friends and relatives offer opinions that redirect participants’ choices.

SPACE / 06

Dating Paradise

Face-to-face dates, relationship games and rotating tea cups form the final space. Participants get closer through repeated conversations and testing, while family and friends continue watching. Immersion in romantic fantasy and persona packaging can gradually obscure the distinction between a real relationship and a performance.

Dating Paradise / SCENE FILM

Face-to-face dating

Continue exploring expectations and information through face-to-face conversation.

The love game

Test the other person’s intentions through interaction and strategy.

The rotating tea party

Romantic fantasy and continued testing shape the relationship outcome.

04 / CONCEPT FILM

From separate spaces to one journey

The concept film connects all six spaces through character actions, system feedback and spatial transitions. It follows entry into the matchmaking market, profile creation, partner selection, information verification, outside evaluation and relationship outcomes, integrating the mechanisms and fictional world into one continuous experience.

Opening frame of the concept film
Open concept film on YouTube ↗